Thursday 28 November 2013

One rig, three operating systems and shitloads of problems.

This one is totally not coding related - it is more of a ragespree so feel free to skip it, or if you like suffering of others then please keep on reading! There is plenty of it here ;-)

Sunday 24 November 2013

Reflection in lame engine - Part 2

Previously I scratched the surface of reflection and approach I have taken with my 2D game engine. This time I am going a little bit deeper into the details of type registration, type information retrieval and stuff related with this whole mess that I will feel worth mentioning while writing this down.

Monday 11 November 2013

Reflection in lame engine - Part 1

Finally I found some spare time to write an article for my blog, short one I suppose, but better than none. I currently have much on my plate but when I capable I try to spent some time on my game engine. One big part of the whole thingy, which is currently really broken btw, is reflection mechanism. It took me quite some time to plan the whole thing, do research and while there are still some issues I need to solve and parts that need refactoring (or even proper implementation alltogether) the core is actually functioning and I am quite happy with it. I plan to make a series of articles as putting it all together in one piece would be mundane task for me, and probably even more painful for potential readers. The first article in the series will talk a little bit about goals, overall design, API interface and some random stuff.